For the complete documentation index, see llms.txt. This page is also available as Markdown.

iOS simulator setup

Install Xcode, open it once, launch a simulator, and connect it to Drizz. What happens on the first connect.

Install Xcode, open it once, boot a simulator, connect from the desktop app.

Connect DeviceiOS → pick a simulator

Platforms

iOS (simulator)

Requires

Xcode, installed from the App Store and opened once

Disk space

40–50 GB

First connect

A minute or two longer — Drizz builds WebDriverAgent, then caches it

Watch out

Installing Xcode isn't enough. If you never open it, the simulator won't connect

Prerequisites

  • Drizz desktop app installed and signed in

  • macOS 12 or later

  • Xcode, installed from the Mac App Store and opened at least once with the license screen dismissed

  • Xcode command-line tools installed

  • 40–50 GB free disk space

Set up Xcode

  1. Install Xcode from the Mac App Store.

  2. Open Xcode once and dismiss the license screen. Creating a project is not required.

  3. Install the command-line tools when Xcode prompts on first launch.

  4. Confirm /Applications/Xcode.app exists. Drizz checks for the full app, not the command-line tools.

Opening Xcode once is required because Drizz accepts the Xcode license from the command line during setup. That only works after the first-launch license screen has been dismissed in Xcode's own window. Otherwise the command waits for a click that cannot arrive in a background process, and it hangs.

Boot a simulator

  1. Open Xcode → Open Developer ToolSimulator.

  2. Select any iPhone simulator.

  3. Wait for it to finish booting, and leave it running.

Drizz connects to a booted simulator. Outside the guided wizard, it does not install one.

Connect from Drizz

  1. In the desktop app, open Connect Device and choose iOS.

  2. Select your simulator from the list.

  3. Choose the app under test.

  4. Confirm the device panel shows the simulator as connected.

First connect

Drizz builds and installs WebDriverAgent onto the simulator on the first connect. That takes one to two minutes.

Behavior
Detail

Build caching

The build is cached and reused, so later connects are fast

Pre-build

Drizz pre-builds WebDriverAgent in the background when the app starts

Apparent hang

A first connect can take up to two minutes before the device panel updates

Simulator vs physical device

Capability
Simulator
Physical device

Authoring and debugging

Camera, Bluetooth, biometrics

Real push notifications

Hardware-only app builds

Cost and availability

Free, always available

Requires an Apple development team and a USB cable

Setup for hardware is on Physical iOS device setup.

iOS steps run approximately twice as slow as the equivalent Android steps. This is a platform characteristic, not a property of the test.

Common mistakes

What you do
What happens

Install Xcode but never open it

Setup hangs on the license step, and the simulator won't connect

Install only the command-line tools

Drizz checks for the full Xcode.app and refuses. Install Xcode itself

Assume the first connect is stuck

It's building WebDriverAgent. Wait two minutes before restarting anything

Quit the simulator between runs

Every connect starts from cold. Leave it booted while you're authoring

Rely on CLEAR_APP for a clean state on iOS

It's effectively a no-op on iOS. Reset in-app, or reinstall between tests

Use PRESS_DEVICE_BACK_BUTTON in an iOS test

The command doesn't exist on iOS. Tap the back button or swipe from the left edge

Next


Last updated: 6 August 2026

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