Game mode
Games don't expose a normal view hierarchy, so Drizz can run vision-only. Game mode is enabled per app by Drizz.
Game mode runs Drizz from the rendered screen alone, ignoring the view hierarchy.
Platforms
Android · iOS
What it changes
Drizz works from the screen alone, ignoring the view hierarchy
Who turns it on
Drizz, per app — not self-serve
How to get it
Ask your Drizz contact
Prerequisites
A package or bundle ID to enable it against
A Drizz contact — there is no self-serve setting
What it applies to
A normal app exposes a view hierarchy Drizz reads alongside the screenshot. A game rendered on a canvas or in an engine exposes one large surface with nothing named inside it. Game mode drops the hierarchy and works from the rendered screen.
It applies to games, and to any app with a screen that renders as a single canvas — a map, a chart surface, or an embedded engine — where normal targeting fails on that screen.
Get it enabled
Identify the package or bundle ID.
Ask your Drizz contact to enable game mode for it.
Run a test against the affected screen and confirm targeting resolves.
Common mistakes
Look for a game mode toggle in the app
There isn't one. It's enabled per app by Drizz
Assume normal command behavior carries over unchanged
Unconfirmed. Confirm scope before writing the suite
Request game mode because one screen is hard to target
Exact wording and neighbor context resolve most of these — see Tap
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Last updated: 6 August 2026
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