For the complete documentation index, see llms.txt. This page is also available as Markdown.

Running locally

Run a test on the device connected to your Mac, watch each step execute, and stop the run.

A local run executes a test on the device connected to your Mac, with live screenshots in the console.

Platforms

Android · iOS

Where it runs

Your Mac, against one connected device

Parallelism

One test at a time — use a test plan to run many

Queues

None. A local run starts immediately

Watch out

Local runs are metered the same way as cloud runs

Prerequisites

  • Drizz desktop app installed and signed in

  • One emulator, simulator or USB-connected device

  • A physical Android device unlocked — Drizz refuses a locked device

  • The app under test available on the device or in the app list

Copy this

A complete test against ShopEase, the demo app used throughout these docs. Swap the package name and the screen labels for your app's.

# ShopEase — search for a product and open it

OPEN_APP com.shopease.android
Wait Until 5 Seconds

Validate that the home screen is visible

Tap on the search icon
Wait Until 2 Seconds

Type running shoes in the search field
Tap on the first search result
Wait Until 3 Seconds

Validate that the product detail page is visible

CLEAR_APP com.shopease.android

Run a test

  1. Open the Connect Device screen.

  2. Select your emulator, simulator or attached device.

  3. Confirm the device shows as connected. Connect once per session.

  4. Select the app under test from the app list. Drizz installs and launches it if it isn't already present.

  5. Click run — for the open file in the editor, or for the lines you have selected.

  6. Confirm the first step reports a status decorator beside its line in the editor.

Platform differences

  • Connect an emulator or a USB device with Developer options and USB debugging enabled.

  • CLEAR_APP com.shopease.android wipes app data between runs.

  • Disable the emulator soft keyboard. It covers elements and the tap after a Type fails as undoable.

  • Connect a simulator, or a physical device trusted by the Mac.

  • CLEAR_APP has no effect on iOS. Log out in-app, or reinstall between tests.

  • iOS steps run roughly twice as slow as the equivalent Android steps.

What the console shows

Element
Content

Live execution step level

The device screen at the moment the step ran

Step classification

How the line was read — tap, type, validate, scroll, system

Explainable reasoning per step

Why Drizz selected the element it selected

Status decorator in the editor

Pending, running, passed or failed, beside the line

Timestamps

Per-step duration

Token usage in the run banner

DT spent so far on this run

Steps that resolve from cache appear as "Predicted Action drizzing fast ⚡" and finish in a fraction of the time — see Caching. Cached steps are the cheapest step category; Vision AI steps are the most expensive.

When the run ends Drizz writes a report: a run summary, per-step outcomes with before and after screenshots, the logs, and a failure summary. See Reading a report.

Stop a run

  1. Click stop.

  2. Wait for the step in flight to finish. Drizz releases the device and writes a report for the steps that ran.

Local run limits

A local run cannot do any of the following. Use a test plan instead.

Limit
Detail

One test per run

Multiple tests in one run require a plan

No parallelism

One test at a time

Local devices only

Cloud and private devices are plan-only

Manual trigger only

CI triggers a plan, not a local run

No quality gate

A pass/fail threshold is a plan setting

Common mistakes

What you do
What happens

Leave the emulator soft keyboard enabled

It covers elements and the tap after a Type fails as undoable

Judge suite speed on the first run

The cache is cold. Runs two and three are the honest measure

Rely on CLEAR_APP for clean state on iOS

It's a no-op there — the next run reuses state

Force-quit the app on a stuck "Stopping"

The timeout recovers it, and you lose the partial report

Lock the phone mid-run

The run fails on the next step. Keep it awake and unlocked

Next


Last updated: 6 August 2026

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