For the complete documentation index, see llms.txt. This page is also available as Markdown.

Platform & Device support

Which platforms and device types Drizz supports, and where each one runs — locally, in the Drizz cloud, or on private devices.

Drizz automates native Android, native iOS and mobile web. Physical iPhones and iPads are supported, not only simulators.

Platforms

Android · iOS · Mobile web

Android

Emulator · Physical device

iOS

Simulator · Physical iPhone/iPad

Run targets

Local (your Mac) · Drizz device cloud · Private device

Prerequisites

  • macOS host, Apple Silicon or Intel

  • Drizz desktop app installed and signed in

  • Xcode, opened at least once — iOS only

  • Desktop app — physical iPhone or iPad only

  • An Apple development team, free or paid — physical iPhone or iPad only

Support matrix

Platform
Device type
Local
Drizz cloud

Android

Emulator

Android

Physical device (USB)

iOS

Simulator

iOS

Physical iPhone / iPad (USB)

Mobile web

Browser on a connected device

✅ Supported · ❌ Not applicable

Public/Private devices on cloud are hardware your organization owns, reserved for your org — used for compliance requirements, specific handsets, and SIM, carrier testing etc.

Desktop app and Drizz Cloud

Desktop app

Drizz Cloud

Runs on

Your Mac, against a connected or emulated physical device

Drizz infrastructure, against the device cloud

Used for

Authoring: Writing tests, debugging, iteration

Orchestration: Suites, regression, CI, scheduled runs

Parallelism

One device at a time

Many tests at once

Feedback

Live — the device and console together

A report after the run

App under test

Installed on the connected device

A registered app, uploaded to Drizz cloud

A test file is identical on both surfaces. A test written against a local emulator runs in the cloud unedited when the registered build matches. Editing tests on local changes the same on device.

Task
Surface

Writing a new test

Desktop app

Debugging one failing step

Desktop app — the device is visible during the run

Running 40 tests before a release

Cloud

Running one test across six devices

Cloud

Gating a build in CI

Cloud, via a test plan

Testing on hardware your org owns

Cloud, on a private device

Device setup

Emulator. The guided setup wizard creates a Pixel 7 profile named DrizzPhone on an Android 14 (API 34) Google Play ARM64 image.

Physical device:

  1. Enable Developer options and USB debugging on the device.

  2. Connect the device by USB.

  3. Accept the debugging prompt on the device.

  4. Run adb devices and confirm it lists as device, not unauthorized.

  5. Unlock the device. Drizz checks lock state and refuses a locked device.

Simulator:

  1. Install Xcode and open it once to complete first-run setup.

  2. Launch a simulator.

  3. Select the simulator in Connect Device. Drizz builds and installs WebDriverAgent on first connect — one to two minutes the first time, cached afterwards.

Physical iPhone or iPad, from desktop app v1.8.0 on both Apple Silicon and Intel Macs:

  1. Install Xcode on the Mac.

  2. Connect the device by USB and trust the Mac when prompted.

  3. Enable Developer Mode on the device: Settings → Privacy & Security → Developer Mode, then restart the device.

  4. Select an Apple development team in the desktop app.

  5. Trust the developer certificate: Settings → General → VPN & Device Management → your certificate → Trust.

Build requirements for physical hardware:

  • A simulator-only build does not install on a physical device.

  • An app installed from the App Store cannot be replaced by a sideloaded build of the same bundle ID. Uninstall the store version first.

  • iOS test plans in the cloud require a real-device build.

Mobile web

Automated through a browser on a connected Android emulator or iOS simulator. The same commands apply; Drizz reads the rendered page visually rather than through the DOM.

Host machine

The desktop app is a signed macOS .dmg, in Apple Silicon and Intel builds. See Download & install.

Common mistakes

What you do
What happens

Select a locked Android device

Drizz refuses the connection. Unlock the device first

Install a simulator-only build on a physical iPhone

Drizz warns you. The install fails. Use a real-device build

Sideload over an App Store install of the same bundle ID

The install fails. Uninstall the store version first

Run a free Apple developer team beyond 7 days

The provisioning profile expires and the app stops launching

Next


Last updated: 6 August 2026

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